
Hi! I’m Tim,
A Game Designer focusing on Level Design from Germany.
I specialize in creating immersive and flow supporting levels, with additional skills in programming and production management.
From pulling all-nighters during game jams to obsessing over every detail of spatial flow, pacing, and player guidance, I'm someone who lives and breathes game development.
My goal is simple: Make great games that leave lasting impressions.
Whether it's shaping the perfect tutorial moment, designing tense encounters, or crafting open-ended paths with layered verticality, I design with intent, emotion, and the player experience always at the center.
I’m known for staying calm under pressure, being patient, and always maintaining a positive, solution-focused mindset. No team I’ve worked with has regretted it —in fact, I’m often the one who pushes just that little bit further to turn “good enough” into “better than expected.”
But I don’t believe in lone wolf development. Games are a team effort.
We support each other, complement one another’s strengths, and grow together. I thrive in collaborative environments where everyone shares the same mission:
Build something meaningful and have fun doing it.
Level Design
I am all about creating immersive, gameplay-driven environments. I focus on pacing, flow, and player engagement, ensuring every space feels intuitive and rewarding. From grayboxing to iteration, I refine layouts through testing to craft memorable experiences. Whether designing linear missions, open worlds, or multiplayer maps, my goal is to shape worlds that keep players coming back.
Programming
I specialize in prototyping, gameplay programming, systems development, and modding existing games, creating new mechanics, tools, and enhancements. Whether building from the ground up in Unity, extending functionality in Unreal Engine, or modifying existing titles, I enjoy problem-solving and optimizing experiences through code. My goal is to bring ideas to life by combining technical precision with creative problem-solving.
Production
I specialize in documentation, structure, and organization. I leverage tools like Notion and Confluence to create clear workflows, schedules, and documentation that keep teams aligned and projects on track. With a strong focus on processes and efficiency, I thrive in creating well-structured plans that allow creative and technical teams to focus on what they do best. My goal is to ensure smooth development cycles, timely deliveries, and high-quality results through meticulous organization.

Me and some of my team members of Pictures VR in Koblenz
