
Summary
Side Project let me experiment, learn and grow beyond my core work.
Examples of Level Design Side Projects
I specialize in fast, effective level blockouts and iterative design, ensuring smooth gameplay flow and spatial balance. With experience across multiple projects, I refine levels quickly based on real-time feedback, optimizing player experience efficiently. My work includes custom CSGO 2 maps using Valve’s Hammer tool, where iterative testing improved layout, flow, and tactical depth. Leveraging existing games as design foundations allows me to prototype efficiently while focusing on engagement and pacing. Additionally, I develop more skills in coding, modeling, and shaders to enhance creative control, enabling me to tailor features and contribute holistically to game development.

Dark Souls Castle Prototype and Counter Strike Map Modding


Some of my Side Projects
Other Projects
Type: Echolocation Bat Exploration
Genre: Stealth Game
My Tasks: Level Design, Game Design, Project Management
Type: Fractures in Reality
Genre: Stealth/Exploration
My Tasks: Level Design, Game Design, Project Management, Programming
Type: Bachelor Solo Project
Genre: Adaptive Free-Runner
My Tasks: Level Design, Programming, Game Design, Project Management
Type: Design Studies, Prototypes, Modding, ...
Genre: Dungeons, RPGs, Jump'n'Run, ...
My Tasks: Solo Side Projects